“No wise fish would go anywhere without a porpoise.”
― Lewis Carroll, Alice in Wonderland
I’m a game designer currently residing in Vancouver, Canada. I have 5+ years of professional game industry experience and I fall in love with it every day.



I have a special passion for core gameplay design, and love creating exciting mechanics for players to enjoy.

2017 – Feature/Level Designer

Feb 2017 to Oct 2018

Hothead Games

Created levels, developed story narrative, designed new social features. Designed and built prototype concepts with a small team.

Hero Hunters

Prototype Team

2018 – Gameplay/Level Designer

Oct 2018 to July 2019

Blackbird Interactive

Designed and built core gameplay systems, new units and narrative for an unannounced RTS PC title. Created several new levels & game modes.


2019+ – Gameplay Designer

July 2019 to Current

Blackbird Interactive

Gameplay designer on Homeworld 3 – designing, implementing and leading gameplay features, units and systems. 


About Me


I’m a small Kiwi girl with big dreams.

I was born and raised in Auckland, New Zealand. Every summer was full of BBQ’s and beaches, and every winter we’d drink hot chocolate and complain about the rain.

I fell in love with gaming early in life. It began with Pokemon Red during my childhood, when my best friend got a Gameboy and suddenly I knew I wanted nothing more than to catch ’em all. When I got my first Xbox, I rented games from the video store and fell in love with the world of Fable, and after months of begging my dad caved and bought me the game for my birthday.

Not much has changed – these days, I obsess over everything from Overwatch to Hades, They Are Billions to Control. Every game has its own unique story, and I want to understand them all.

I began as a QA Tester when I first came to Canada and knew as soon as I started that this was the industry for me. When my visa ran out and I had to return to New Zealand, I vowed to do everything I could to get back and resume my journey in the game industry.

Everything I do, no matter how small, I do with passion. I love building games with a team of motivated individuals.

I want to create fresh new experiences that inspire generations.


Game Deconstruction

July 2018 – Weekend Project

Deconstructed Overwatch’s Capture the Flag mode & created a prototype level using Unity.


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Currently living in Vancouver, Canada. Willing to relocate.

Get in touch: