I’m a game designer currently residing in Vancouver, Canada. I have 5+ years of professional game industry experience and I fall in love with it every day.
Created levels, developed story narrative, designed new social features. Designed and built prototype concepts with a small team.
Designed and built core gameplay systems, new units and narrative for an unannounced RTS PC title. Created several new levels & game modes.
Gameplay designer on Homeworld 3 – designing, implementing and leading gameplay features, units and systems.
I’m a small Kiwi girl with big dreams.
I was born and raised in Auckland, New Zealand. Every summer was full of BBQ’s and beaches, and every winter we’d drink hot chocolate and complain about the rain.
I fell in love with gaming early in life. It began with Pokemon Red during my childhood, when my best friend got a Gameboy and suddenly I knew I wanted nothing more than to catch ’em all. When I got my first Xbox, I rented games from the video store and fell in love with the world of Fable, and after months of begging my dad caved and bought me the game for my birthday.
Not much has changed – these days, I obsess over everything from Overwatch to Hades, They Are Billions to Control. Every game has its own unique story, and I want to understand them all.
I began as a QA Tester when I first came to Canada and knew as soon as I started that this was the industry for me. When my visa ran out and I had to return to New Zealand, I vowed to do everything I could to get back and resume my journey in the game industry.
Everything I do, no matter how small, I do with passion. I love building games with a team of motivated individuals.
I want to create fresh new experiences that inspire generations.
Deconstructed Overwatch’s Capture the Flag mode & created a prototype level using Unity.
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